This is one of the levels with only 1 checkpoint, with the other levels being Sevcon, Tokyo Skies, Try This, Lightspeed, and The Lunar Whale.This soundtrack is played in the near ending of the Just Shapes & Beats trailer. ![]() There is potential wordplay in the name of the soundtrack (and level), as this one of the three levels that is needed to be completed so that the way to rescue The Helicopter is Unlocked.This is Plesco's only song and thus is their only soundtrack for this game. This level introduces the composer Plesco.After the second iteration of the attack, the lasers become larger and rotate faster.There are two walls on each side of the screen.The large checkered square in the center has four lasers rotating clockwise.These walls remain throughout the phase and disappear before the end. Right before the big checkered Dance Floor squares appear, walls separate the screen into four equal parts.More checkered stripe streams appear at the beginning and are shorter.This process is repeated 3 more times for a total of 4 times before the level ends. When the length of the outline square is about the same as the screen's length, the outline square and the hashtag square disappear and seven checkerboard stripes rain down from left to right, while the big middle square rotates its 2 small squares. Around when the square's height is the same as the screen, 4 small squares appear in the same cardinal directions on the large square and slowly form to the beat into a hashtag pattern along the large outline square. This happens 10 times with the center square growing bigger and bigger and the last 2 checkered stripes end up being slower and bigger, leading to the drop.Īfter the drop, the large middle square forms an outline of a square made of tiny squares with holes that expand to the beat, while the large middle square stays in place, alternating colors to the beat. By this time, most checkerboard stripes and bullets have left. After those 4 squares leave and there are still checkered stripes, bullets appear from the right side of the screen randomly and the checkpoint appears shortly after.Īfter hitting the only checkpoint in this level, the buildup begins as a square appears in the center, with four checkered stripes going in the four cardinal directions (North, South, East and West) from the square. This goes on as 4 squares near the center get activated to the beat. Immediately after that, a whole bunch of streams start appearing from all sides and flows randomly (still flowing in a straight line).Ī little after, large but slow checkerboard stripes appear made of squares with holes in them. Then, four streams appears at the top to the bottom and flows from the right side to the left in the same manner as the first set of checkered stripes, before repeating this process once more. The level starts out with eight checkered stripe streams, the first one appearing on the right of the level from the bottom to the top, with the next one appearing in order from right to left and so on, leaving some gaps in between. The Square can continue completing the rest of the levels in order to rescue the Helicopter or reach the Helicopter if the water is no more. The left hexagon leads to Unlocked, and entering it will play this level.Īfter the level, a triangle should lower the water level below the Helicopter. There are three level selection hexagons that allow the triangles to lower the water level and rescue the Helicopter if all three are completed. To travel there, they need to help the Helicopter out first. In order to rescue their friend, the Big Cube, the Blue Square must reach to the next side of the Industry. To view them, click on the tag on the right. Story Sequence The following section below may contain SPOILERS! Read at your own risk! ![]() There is also a bigger square after the checkpoint that acts some kind of core or sort, spawning frames of squares among others. Unlocked revolves on a checkered square layout, as most attacks are based from it.
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